#==============================================================================
# ■ Game_System
#------------------------------------------------------------------------------
# 处理系统附属数据的类。也可执行诸如 BGM 管理之类的功能。本类的实例请参考
# $game_system 。
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# ● 定义实例变量
#--------------------------------------------------------------------------
attr_reader :map_interpreter # 地图事件用解释程序
attr_reader :battle_interpreter # 战斗事件用解释程序
attr_accessor :timer # 计时器
attr_accessor :timer_working # 计时器执行中的标志
attr_accessor :save_disabled # 禁止存档
attr_accessor :menu_disabled # 禁止菜单
attr_accessor :encounter_disabled # 禁止遇敌
attr_accessor :message_position # 文章选项 显示位置
attr_accessor :message_frame # 文章选项 窗口外关
attr_accessor :save_count # 存档次数
attr_accessor :magic_number # 魔法编号
#--------------------------------------------------------------------------
# ● 初始化对像
#--------------------------------------------------------------------------
def initialize
@map_interpreter = Interpreter.new(0, true)
@battle_interpreter = Interpreter.new(0, false)
@timer = 0
@timer_working = false
@save_disabled = false
@menu_disabled = false
@encounter_disabled = false
@message_position = 2
@message_frame = 0
@save_count = 0
@magic_number = 0
end
#--------------------------------------------------------------------------
# ● 演奏 BGM
# bgm : 演奏的 BGM
#--------------------------------------------------------------------------
def bgm_play(bgm)
@playing_bgm = bgm
if bgm != nil and bgm.name != ""
Audio.bgm_play("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch)
else
Audio.bgm_stop
end
Graphics.frame_reset
end
#--------------------------------------------------------------------------
# ● 停止 BGM
#--------------------------------------------------------------------------
def bgm_stop
Audio.bgm_stop
end
#--------------------------------------------------------------------------
# ● BGM 的淡出
# time : 淡出时间 (秒)
#--------------------------------------------------------------------------
def bgm_fade(time)
@playing_bgm = nil
Audio.bgm_fade(time * 1000)
end
#--------------------------------------------------------------------------
# ● 记忆 BGM
#--------------------------------------------------------------------------
def bgm_memorize
@memorized_bgm = @playing_bgm
end
#--------------------------------------------------------------------------
# ● 还原 BGM
#--------------------------------------------------------------------------
def bgm_restore
bgm_play(@memorized_bgm)
end
#--------------------------------------------------------------------------
# ● 演奏 BGS
# bgs : 演奏的 BGS
#--------------------------------------------------------------------------