超级僵尸说明:
官方论坛下载地址:http://forums.tripwireinteractive.com/showthread.php?t=50932
超级僵尸大概介绍:
砍刀攻击不停顿,
虫子攻击带减速,
胖子胆汗增加,
隐身攻击带流血,
尖叫声音可穿墙
喷火各种喷,
电锯晕了很快醒,
坦克抗性好蛋疼!
具体请查看以下是原版超级僵尸的资料:
Specimen Changes
Bloat
He will always move when puking.
The puking animation will spawn 2 sets of 3 bile pellets.
Crawler
Negates all speed bonuses when hitting the target. The lost speed is regained over 10 seconds
A poison icon will appear on the HUD until the speed is regained.
Randomized PounceSpeed and MeleeRange to be between the base crawler and shade
Increased GroundSpeed and WaterSpeed to be halfway between the base crawler and shade
Stalker
Has the charging melee ability of the gorefast
The cool down timer has been removed so she will use her quick strikes in rapid succession.
On hit, causes bleed effect which deals [2-3] damage every 1.5 seconds, lasting 9.5 seconds.
A blood drop will appear on the HUD until the bleed effect is over.
Bleed damage ignores armor
Gorefast
Will always do the charging melee attack.
Minimum range to trigger his charge has been doubled to 1400 Unreal units.
Siren
Her scream will hit through all objects.
The damage dealt through welded doors is only 60% of the base damage.
The pull in effect is increased 33%.
Husk
He will randomly fire between two and five consecutive shots before the cool down timer kicks in.
Made him more reliable at hitting jumping targets at close range.
Projectile can land direct hits on targets
Scrake
He can only be stunned (actual stun, not flinch) once.
The stun timer can be reset if another stunning blow is landed before the stun ends.
Stun is immediately canceled if he is hit with a weak attack or a body shot from an attack that can head shot.
LAW will not break stun on body shots because it does not trigger head shot checks.
Buzzsaw bow and M99 will break stun on body shots
Only berserkers can interrupt scrake attacks with melee weapons.
Fleshpound
Breaking LOS or avoiding a frag will only pause the rage timer.
If the target dodges any "hits" from a fleshpound attack, the rage timer is not reset.
When enraged, if the fleshpound does not deal out a certain amount of damage (i.e. zerker or armored medic), he will rage again.
Added second damage accumulator that does not reset until it exceeds 1440 damage. When it does, the fleshpound rages
Patriarch
The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
If he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
Deals with pipe bombs more intelligently.
Much more aggressive, charging players more often and having reduced cool down between attacks.
Testing
The steps I take to make sure the mutator is functioning properly.
官方论坛下载地址:http://forums.tripwireinteractive.com/showthread.php?t=50932
超级僵尸大概介绍:
砍刀攻击不停顿,
虫子攻击带减速,
胖子胆汗增加,
隐身攻击带流血,
尖叫声音可穿墙
喷火各种喷,
电锯晕了很快醒,
坦克抗性好蛋疼!
具体请查看以下是原版超级僵尸的资料:
Specimen Changes
Bloat
He will always move when puking.
The puking animation will spawn 2 sets of 3 bile pellets.
Crawler
Negates all speed bonuses when hitting the target. The lost speed is regained over 10 seconds
A poison icon will appear on the HUD until the speed is regained.
Randomized PounceSpeed and MeleeRange to be between the base crawler and shade
Increased GroundSpeed and WaterSpeed to be halfway between the base crawler and shade
Stalker
Has the charging melee ability of the gorefast
The cool down timer has been removed so she will use her quick strikes in rapid succession.
On hit, causes bleed effect which deals [2-3] damage every 1.5 seconds, lasting 9.5 seconds.
A blood drop will appear on the HUD until the bleed effect is over.
Bleed damage ignores armor
Gorefast
Will always do the charging melee attack.
Minimum range to trigger his charge has been doubled to 1400 Unreal units.
Siren
Her scream will hit through all objects.
The damage dealt through welded doors is only 60% of the base damage.
The pull in effect is increased 33%.
Husk
He will randomly fire between two and five consecutive shots before the cool down timer kicks in.
Made him more reliable at hitting jumping targets at close range.
Projectile can land direct hits on targets
Scrake
He can only be stunned (actual stun, not flinch) once.
The stun timer can be reset if another stunning blow is landed before the stun ends.
Stun is immediately canceled if he is hit with a weak attack or a body shot from an attack that can head shot.
LAW will not break stun on body shots because it does not trigger head shot checks.
Buzzsaw bow and M99 will break stun on body shots
Only berserkers can interrupt scrake attacks with melee weapons.
Fleshpound
Breaking LOS or avoiding a frag will only pause the rage timer.
If the target dodges any "hits" from a fleshpound attack, the rage timer is not reset.
When enraged, if the fleshpound does not deal out a certain amount of damage (i.e. zerker or armored medic), he will rage again.
Added second damage accumulator that does not reset until it exceeds 1440 damage. When it does, the fleshpound rages
Patriarch
The Patriarch will automatically destroy any welded door in his path if he is escaping to heal
If he takes over 1000 damage in under 10 seconds, the patriarch will charge whoever is within 700 uu of him
Deals with pipe bombs more intelligently.
Much more aggressive, charging players more often and having reduced cool down between attacks.
Testing
The steps I take to make sure the mutator is functioning properly.
