Currently works on mobile games. Still races cars. Tells of what it was like Heroes 1 and 2.The size of the team when working on H1 was 10-15 people, H2 needed about 50. H2 started out as a strategy game, but went in the direction of RPG with the expansions. Why was H3 such a success? They had learned from the earlier games, and lots of time was put into the editor. Was surprised and pleased to hear that Heroes games was a success in Russia and China. Sales were low there (the games were pirated instead), so they didn't know. Favourite Heroes game: H3 since he spent lots of time on it. Some stuff about the Forge faction and mixing fantasy with sci-fi. JVC felt the pressure to turn Heroes into a real-time game as more and more games went in that direction but eventually decided for it to stay turn-based. Excited that Ubisoft took over the franchise and continued making games - that they would live on. JVC was approached by Ubisoft back in the days of creating H5 but was busy with his new company and couldn't dedicate his entire time to they decided not to work together. Favourite features of the Heroes games: balance and replayability, and having an editor players could use. Questions from the VIP fans: Would he still mix fantasy and sci-fi together if creating the games today? For the RPG games, yes. That was part of the original canon. Kreegans invented as a race that would invade and cause havoc. Not the same as the Creators, which started off as being the dev team. The Ancients started out being the same thing as the Creators - the people making the game. It was integrated into the game when fans put the story together. Did want to make an MMO but never got to try that. Also liked the direction Dark Messiah took, but generally just likes that new games are created.