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关于1.14的ae改变

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AE_OTHER_CONTINENT = 10,
(AE_OTHER_CONTINENT = 10,
这条效果我不太清楚,是说不是同一个大洲的地的ae
AE_SAME_CULTURE = 0.5,
(AE_SAME_CULTURE = 0.5,
这条是 被割省份与收到ae的国家同一文化 +0.5
AE_SAME_CULTURE_GROUP = 0.25,
( AE_SAME_CULTURE_GROUP = 0.25,
这条是 被割省份与收到ae的国家同一文化组 +0.25
AE_INFIDEL_CONQUEST = 0.25, -- different religion group conquered same religion province
(AE_INFIDEL_CONQUEST = 0.5, -- different religion group conquered same religion province
这条是 不同宗教组征服同一宗教省份,1.13的时候+0.5 1.14的时候+0.25
AE_SAME_RELIGION = 0.5,
(AE_SAME_RELIGION = 0.5,
这条是 被割的地与与收到ae的国家的宗教一致,+0.5
AE_SAME_RELIGION_GROUP = 0.0,
(AE_SAME_RELIGION_GROUP = 0.0,
这条是 被割的地是收到ae的国家的异端宗教, 现在这个数值没效果
AE_DIFFERENT_RELIGION = -0.5,
(AE_DIFFERENT_RELIGION = -0.5,
这条是,如果被割的地与收到ae的国家的国教不同,就 减0.5
AE_HRE_INTERNAL = 0.5,
(AE_HRE_INTERNAL = 0.5,
帝国省份对帝国成员来说加0.5
AE_ATTACKER_DEVELOPMENT = 0.01, -- +50% cap (at 1000 development)
(AE_ATTACKER_DEVELOPMENT = 0.01, -- +50% cap (at 1000 development)
AE_DEFENDER_DEVELOPMENT = 0.01, -- -50% cap (at 1000 development)
( AE_DEFENDER_DEVELOPMENT = 0.01, -- -50% cap (at 1000 development)
上边2条都是说根据 宣战方和被宣方的 发展度来加减,虽然注释说明是50%,但我感觉不对劲
AE_DISTANCE_BASE = 0.75,
(AE_DISTANCE_BASE = 0.75,
这个是距离带来的ae变化,做个假设 割吕贝克,那么从吕贝克到阿尔卑斯ae都不会有衰减,也就是+0.75,从阿尔卑斯开始这个0.75开始衰减,但会不会带来负的ae修正不清楚
AE_SAME_OVERLORD = 0.5,
(AE_SAME_OVERLORD = 0.5,
这个是有同一个封君 ,实际是指日本那些大名国家互相殴打
AE_PROVINCE_CAP = 30, -- Province development above this will not count for AE (also used for warscore cost cap)
( AE_PROVINCE_CAP = 30, -- Province development above this will not count for AE (also used for warscore cost cap)
这条是说每个省份的ae最多按照30发展度来算
AE_FABRICATE_CLAIM = 2.5,
AE_TRADE_CONFLICT = 2.5,
AE_THREATEN_WAR = 1.0,{这条是哥萨克加的 威胁要地的选项,如果面板ae只是1而不根据发展度和其他修正来改变的话,似乎是赚大了?
( AE_FABRICATE_CLAIM = 2.5,
( AE_TRADE_CONFLICT = 2.5,
造宣称和造贸易冲突被发现后的ae都没变化
-- Peace Option Effects, base values for the winner. The loser gets the inverse.
PO_DEMAND_PROVINCES_AE = 0.75,
-- _DDEF_PO_DEMAND_PROVINCES_AE = 10, (Per development)
(PO_DEMAND_PROVINCES_AE = 0.75,
( -- _DDEF_PO_DEMAND_PROVINCES_AE = 10, (Per development)
这条是要求省份,无变化
PO_RETURN_CORES_AE = 0.5,
-- (Per core, only applied if returning cores to vassals of winner)
(PO_RETURN_CORES_AE = 0.5,
(-- (Per core, only applied if returning cores to vassals of winner)
这条是归还核心
PO_FORM_PU_AE = 0.1, -- _DDEF_PO_FORM_PU_AE = 10, (Per development)
(PO_FORM_PU_AE = 0.1, -- _DDEF_PO_FORM_PU_AE = 10, (Per development)
这条是联统
PO_CONCEDE_COLONIAL_AE = 0.25,(这条是1.14增加的割整个地区的殖民地,1.13的时候用的是割取省份的0.75来算的,相对来说减少了!
PO_BECOME_VASSAL_AE = 0.5,
-- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
(PO_BECOME_VASSAL_AE = 0.5,
( -- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
这条是建立附庸 ,无变化
PO_BECOME_PROTECTORATE_AE = 0.25,
-- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
( PO_BECOME_PROTECTORATE_AE = 0.5,
(-- _DDEF_PO_BECOME_VASSAL_AE = 10, (Per development)
(这是建立保护国的,1.14是0.25 1.13是0.5,这是减少了


IP属地:广西1楼2015-12-14 11:02回复
    不说


    IP属地:重庆来自Android客户端4楼2015-12-14 11:23
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      是么,那怎么都说AE增加了。


      IP属地:云南5楼2015-12-14 11:29
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        我要补充说明一下,这是从defines里翻出来的,即使是游戏也要从defines文件读取!


        IP属地:广西来自Android客户端6楼2015-12-14 11:36
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          第一个是除法


          IP属地:四川来自Android客户端7楼2015-12-14 12:47
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            threaten war个人感觉的确是赚了,最明显是在神罗,用threaten war吃神罗显然比硬吃没那么容易爆ae,我就是用threaten war吃下了好多北德荷兰的地才爆的全神罗包围网


            IP属地:广东来自Android客户端8楼2015-12-15 02:17
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              有些看不懂


              IP属地:河北来自Android客户端9楼2015-12-15 02:21
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