青春是永不回头的...吧 关注:113贴子:29,229


1楼2017-01-19 14:49回复

    #春节表情包#


    IP属地:浙江2楼2017-01-19 14:49
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      3楼2017-01-19 14:58
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        Linux epoll详解
        http://blog.csdn.net/xiajun07061225/article/details/9250579
        我读过的最好的epoll讲解
        https://my.oschina.net/dclink/blog/287198
        C/C++内存管理详解 堆 栈
        http://www.cnblogs.com/Azhu/p/4436531.html
        minidump详细介绍
        http://www.cnblogs.com/lidabo/p/3635960.html


        4楼2017-01-19 15:01
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          二楼笑死我了


          来自Android客户端5楼2017-01-19 16:02
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            虚拟地址、线性地址和物理地址的转换
            http://blog.chinaunix.net/uid-23208702-id-163527.html
            单链表的初始化,建立,插入,查找,删除。
            http://blog.sina.com.cn/s/blog_8f66e1840100y0gl.html
            malloc函数详解
            http://blog.csdn.net/xw13106209/article/details/4962479
            信号量与PV操作
            http://blog.chinaunix.net/uid-15014334-id-2853109.html


            6楼2017-01-20 08:15
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              比较带参宏与函数的异同
              http://blog.csdn.net/piaojun_pj/article/details/5932639
              64 位系统和 32 位系统
              https://www.zhihu.com/question/19862280
              制图网页
              https://www.processon.com/
              struct常见使用方法
              http://blog.csdn.net/huqinwei987/article/details/23625823


              7楼2017-01-20 08:20
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                8楼2017-01-20 08:24
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                  9楼2017-01-20 08:25
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                    10楼2017-01-20 11:43
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                      好专业哦,鼓鼓掌


                      来自Android客户端13楼2017-01-25 10:34
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                        cocos2dx小游戏
                        #include "HelloWorldScene.h"
                        #include "SimpleAudioEngine.h"
                        //#include "saolei.h"
                        //#include "cocos-ext.h"
                        //using namespace cocos2d::extension;
                        USING_NS_CC;
                        Scene* HelloWorld::createScene()
                        {
                        ///创建一个场景对象
                        auto scene = Scene::create();
                        ///创建HelloWorld对象
                        auto layer = HelloWorld::create();
                        ///添加HelloWorld到场景中
                        scene->addChild(layer);
                        return scene;
                        }
                        ///初始化
                        bool HelloWorld::init()
                        {
                        if ( !Layer::init() )
                        {
                        return false;
                        }
                        auto visibleSize = Director::getInstance()->getVisibleSize();
                        Vec2 origin = Director::getInstance()->getVisibleOrigin();
                        /////////////////////////////
                        ///添加一个X菜单作为点击退出程序
                        ///你可以修改它
                        ///添加一个“关闭”图标退出,这是一个生成对象
                        auto closeItem = MenuItemImage::create(
                        "CloseNormal.png",
                        "CloseSelected.png",
                        CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
                        closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
                        origin.y + closeItem->getContentSize().height/2));
                        // ///创建菜单,这是一个生成对象
                        // auto menu = Menu::create(closeItem, NULL);
                        // menu->setPosition(Vec2::ZERO);
                        // this->addChild(menu, 1);
                        ///添加一个菜单作为标记
                        auto tab = MenuItemImage::create(
                        "i_flag.png",
                        "i_flag.png",
                        CC_CALLBACK_1(HelloWorld::tabCallback, this));
                        ///菜单坐标
                        tab->setPosition(Vec2(origin.x + visibleSize.width - tab->getContentSize().width*15+66,
                        origin.y + tab->getContentSize().height*15+20));
                        ///创建菜单,这是一个生成对象
                        auto menu = Menu::create(closeItem,tab, NULL);
                        menu->setPosition(Vec2::ZERO);
                        this->addChild(menu, 1);
                        ///创建按钮
                        for(int i=0; i<MAX_X; i++)
                        {
                        for(int j=0; j<MAX_Y; j++)
                        {
                        Face[i][j]=MenuItemImage::create(
                        "wall.png",
                        "wall.png",
                        CC_CALLBACK_1(HelloWorld::Remove, this,i,j));
                        ///设置位置
                        Face[i][j]->setPosition(Point(420+32*i,70+32*j));
                        ///
                        SecondFace[i][j]=Menu::create(Face[i][j],NULL);
                        SecondFace[i][j]->setPosition(Vec2::ZERO);
                        this->addChild(SecondFace[i][j], 2);
                        }
                        }
                        ///添加雷
                        ///用一张图片创建一个精灵对象


                        14楼2017-02-07 14:48
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                          //Sprite*sprite=Sprite:: create("boom.jpg");
                          int array1[mine];
                          int array2[mine];
                          int k,i2,j2;
                          srand(time(NULL));
                          array1[0]= rand()%10+1;
                          array2[0]= rand()%10+1;
                          for(i = 0; i < mine; i ++)
                          {
                          array1[i]= rand()%10+1;
                          for (i2=0; i2<i; i2++)
                          {
                          if(array1[i2]==array1[i])
                          i--;
                          }
                          }
                          for(j = 0; j< mine; j ++)
                          {
                          array2[j]= rand()%10+1;
                          for (j2=0; j2<j; j2++)
                          {
                          if(array2[j2]==array2[j])
                          j--;
                          }
                          }
                          for(k=0; k<mine; k++)
                          {
                          a[array1[k]][array2[k]]=9;
                          Mine[array1[k]][array2[k]]=Sprite:: create("i12.png");
                          ///设置精灵的坐标
                          Mine[array1[k]][array2[k]]->setPosition (Point(420+32*array1[k],70+32*array2[k]));
                          ///将精灵添加到层
                          this->addChild(Mine[array1[k]][array2[k]],1);
                          }
                          ///添加雷的个数
                          for (i=1; i<MAX_X-1; i++)
                          {
                          for(j=1; j<MAX_Y-1; j++)
                          {
                          if(a[i][j]!=9)
                          {
                          a[i][j]=a[i-1][j-1]/9+a[i-1][j]/9+a[i-1][j+1]/9+a[i][j-1]/9+a[i][j+1]/9+a[i+1][j-1]/9+a[i+1][j]/9+a[i+1][j+1]/9;
                          if (a[i][j]==1)
                          {
                          Number[i][j]=Sprite:: create("i01.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==2)
                          {
                          Number[i][j]=Sprite:: create("i02.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==3)
                          {
                          Number[i][j]=Sprite:: create("i03.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==4)
                          {
                          Number[i][j]=Sprite:: create("i04.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==5)
                          {
                          Number[i][j]=Sprite:: create("i05.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==6)
                          {
                          Number[i][j]=Sprite:: create("i06.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==7)
                          {
                          Number[i][j]=Sprite:: create("i07.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==8)
                          {
                          Number[i][j]=Sprite:: create("i08.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          if (a[i][j]==0)
                          {
                          Number[i][j]=Sprite:: create("i00.png");
                          ///设置精灵的坐标
                          Number[i][j]->setPosition (Point(420+32*i,70+32*j));
                          ///将精灵添加到层
                          this->addChild(Number[i][j],1);
                          }
                          }
                          }
                          }


                          15楼2017-02-07 14:49
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                            ///添加一个标签显示Hello
                            ///创建并初始化一个标签
                            auto label = Label::createWithTTF("SWEEP ", "fonts/Marker Felt.ttf", 54);
                            ///标签的位置设置
                            label->setPosition(Vec2(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height- label->getContentSize().height));
                            ///添加label到画面层
                            this->addChild(label, 1);
                            ///创建一个带图片的精灵
                            auto sprite = Sprite::create("saolei.jpg");
                            ///让图片适应屏幕大小
                            Size size=Director::getInstance()->getWinSize();
                            ///设置图片精灵的显示位置
                            sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
                            float winw=size.width;
                            float winh=size.height;
                            float spx=sprite->getTextureRect().getMaxX();
                            float spy=sprite->getTextureRect().getMaxY();
                            sprite->setScaleX(winw/spx);
                            sprite->setScaleY(winw/spy);
                            ///添加图片精灵到画面层
                            this->addChild(sprite, 0);
                            return true;
                            }
                            void HelloWorld::menuCloseCallback(Ref* pSender)
                            {
                            ///切换场景
                            Director::getInstance()->end();
                            #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
                            exit(0);
                            #endif
                            }
                            void HelloWorld::spread(Ref* pSender,int x,int y)
                            {
                            int m1,n1;
                            ///没有越界的时候
                            if((x>0 && x<MAX_X-1) && (y>0 && y<MAX_Y-1))
                            {
                            for(m1=-1; m1<2; m1++)
                            {
                            for(n1=-1; n1<2; n1++)
                            {
                            if( anniu[x+m1][y+n1]==0)///按钮没有翻开
                            {
                            if(m1==0 && n1==0)
                            {
                            continue;
                            }
                            else
                            {
                            if(a[x+m1][y+n1]==0)
                            {
                            removeChild( Face[x+m1][y+n1],true);
                            removeChild( SecondFace[x+m1][y+n1],true);
                            anniu[x+m1][y+n1]=1;
                            a[x+m1][y+n1]==10;
                            HelloWorld::spread(pSender,x+m1,y+n1 );
                            }
                            else
                            {
                            removeChild( Face[x+m1][y+n1],true);
                            removeChild( SecondFace[x+m1][y+n1],true);
                            anniu[x+m1][y+n1]=1;
                            }
                            }
                            }
                            }
                            }
                            }
                            }
                            void HelloWorld::tabCallback(Ref* pSender)
                            {
                            ///标记
                            volun=1;
                            }


                            16楼2017-02-07 14:50
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                              void HelloWorld::Remove(Ref* pSender,int x,int y)
                              {
                              int NumMine=10,MarkMine=10;
                              int m,n;
                              if(volun==1)///标记
                              {
                              Number[x][y]=Sprite:: create("i_flag.png");
                              Number[x][y]->setPosition (Point(420+32*x,70+32*y));
                              this->addChild(Number[x][y],2);
                              volun=0;
                              if(a[x][y]==9)
                              {
                              NumMine--;
                              }
                              if(a[x][y]!=9)
                              {
                              MarkMine--;
                              }
                              if(NumMine==0 && MarkMine==0 && a[x][y]==9)
                              {
                              auto sprite = Sprite::create("win.jpg");
                              sprite->setPosition(Point(400,250));
                              this->addChild(sprite, 4);
                              }
                              //}
                              //else if(volun==1)///取消标记
                              //{
                              //removeChild( CancellMark[x][y],true);
                              //removeChild( SecondCancellMark[x][y],true);
                              //anniu[x][y]=1;
                              //volun=1;
                              //MarkMine++;
                              //}
                              }
                              else///翻开
                              {
                              removeChild( Face[x][y],true);
                              removeChild( SecondFace[x][y],true);
                              anniu[x][y]=1;
                              if(a[x][y]==9)///GAME OVER
                              {
                              for(int i=0; i<MAX_X; i++)
                              {
                              for(int j=0; j<MAX_Y; j++)
                              {
                              if(a[i][j]==9)
                              {
                              Number[i][j]=Sprite::create("i13.png");
                              Number[i][j]->setPosition(Point(420+32*x,70+32*y));
                              this->addChild(Number[i][j], 4);
                              removeChild( Face[i][j],true);
                              removeChild( SecondFace[i][j],true);
                              anniu[x][y]=1;
                              }
                              else
                              {
                              removeChild( Face[i][j],true);
                              removeChild( SecondFace[i][j],true);
                              anniu[x][y]=1;
                              }
                              }
                              }
                              }
                              if(a[x][y]==0)
                              {
                              a[x][y]=10;
                              HelloWorld::spread(pSender,x,y );
                              }
                              }
                              }


                              17楼2017-02-07 14:50
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