Gilding and upcoming features8月11日- McNiiby
Hey everyone, just a quick update about gilding and upcoming features.
While we may not always have time to respond to everyone, we are spending a lot of time reading everything in this subreddit. Please continue posting and voting, it helps us a lot in deciding what to prioritize, and occasionally a new idea comes up that actually makes sense to implement.
For 0.07, we hope to get it (gilding) live for everyone next week some time.
For 0.08, the patch is planned to contain:
The Automator skill tree split
Skill tree node undo
Skill tree searchability
modding support + tutorials
some number of smaller fixes/changes.
We hope to put 0.08 in testing in about a week.
Please bear in mind the current game is still in a very early state. We are aware that some things may not feel complete yet, or may seem a bit bumpy in its current state, but we are very confident that your concerns will be alleviated (especially your concerns about gilding) by several features we have planned in later versions, which we've been working out the details of for quite a while now.
What we will not do, however, is make changes to quickly and prematurely patch any issues about how the game currently feels when such premature changes could easily cause the game to be worse in the long term.
Once we have v1.0, we want a game that can stay fun for years. Hope you all understand our motivations for this!
Hey everyone, just a quick update about gilding and upcoming features.
While we may not always have time to respond to everyone, we are spending a lot of time reading everything in this subreddit. Please continue posting and voting, it helps us a lot in deciding what to prioritize, and occasionally a new idea comes up that actually makes sense to implement.
For 0.07, we hope to get it (gilding) live for everyone next week some time.
For 0.08, the patch is planned to contain:
The Automator skill tree split
Skill tree node undo
Skill tree searchability
modding support + tutorials
some number of smaller fixes/changes.
We hope to put 0.08 in testing in about a week.
Please bear in mind the current game is still in a very early state. We are aware that some things may not feel complete yet, or may seem a bit bumpy in its current state, but we are very confident that your concerns will be alleviated (especially your concerns about gilding) by several features we have planned in later versions, which we've been working out the details of for quite a while now.
What we will not do, however, is make changes to quickly and prematurely patch any issues about how the game currently feels when such premature changes could easily cause the game to be worse in the long term.
Once we have v1.0, we want a game that can stay fun for years. Hope you all understand our motivations for this!