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8月11日官方消息,渣渣英语翻译

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Gilding and upcoming features8月11日- McNiiby
Hey everyone, just a quick update about gilding and upcoming features.
While we may not always have time to respond to everyone, we are spending a lot of time reading everything in this subreddit. Please continue posting and voting, it helps us a lot in deciding what to prioritize, and occasionally a new idea comes up that actually makes sense to implement.
For 0.07, we hope to get it (gilding) live for everyone next week some time.
For 0.08, the patch is planned to contain:
The Automator skill tree split
Skill tree node undo
Skill tree searchability
modding support + tutorials
some number of smaller fixes/changes.
We hope to put 0.08 in testing in about a week.
Please bear in mind the current game is still in a very early state. We are aware that some things may not feel complete yet, or may seem a bit bumpy in its current state, but we are very confident that your concerns will be alleviated (especially your concerns about gilding) by several features we have planned in later versions, which we've been working out the details of for quite a while now.
What we will not do, however, is make changes to quickly and prematurely patch any issues about how the game currently feels when such premature changes could easily cause the game to be worse in the long term.
Once we have v1.0, we want a game that can stay fun for years. Hope you all understand our motivations for this!


IP属地:安徽1楼2018-08-13 17:13回复
    镀金和即将到来的特征
    大家好,这是一个关于镀金和即将到来的特性的快速升级。
    我们可能无法总是有时间回复每一个人,但我们花费了大量的时间回复这个板块的所有信息。请继续评论和投票,这将很大程度帮助我们决定哪些项目优先处理;同时偶而会有新的想法事实上是有道理的。
    对于0.07版本,我们希望下周能为所有人提供(镀金)活动。
    对于0.08,补丁内容包括:
    自动电机技能树独立出来
    撤销技能树节点
    技能树可检索
    支持修改和教程
    一些小修改
    我们希望0.08版在一周内进行测试
    请忍耐下目前游戏依然处在早期阶段。。。


    IP属地:安徽2楼2018-08-13 17:32
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