REBELLIONS
叛乱
A new rebellion feature is incoming with the next beta patch that enables unhappy citizens to rise up and seize control of settlements.
下一个beta补丁将推出一个新的反叛特性,它可以让不快乐的市民站起来,夺取定居点的控制权。
The loyalty and security of a settlement is affected by a number of things, such as if there is a culture mismatch between the settlement owner and its inhabitants, whether the town was recently captured, the strength of the garrison, kingdom policies, governor skills, and so on...
殖民地的忠诚和安全受到许多因素的影响,例如,如果定居点所有者和居民之间存在文化不匹配,城镇是否最近被占领,驻军的力量,王国政策,总督技能等等。。。
As the loyalty of a settlement decreases, more and more citizens will take up arms in the form of militia. Once the militia feels that they are stronger than the garrison, and providing loyalty is low enough, a rebellion will occur.
随着一个定居点的忠诚度下降,越来越多的公民将以民兵的形式拿起武器。一旦民兵觉得自己比守军强大,而且忠诚程度很低,就会发生叛乱。
A new clan will then take control of the settlement and attempt to establish themselves and legitimise their rule. If they manage to hold on to the settlement for a period of time, eventually they will be recognised by other clans and will be able to initiate diplomacy with kingdoms.
一个新的氏族将控制定居点,并试图建立自己的统治并使其合法化。如果他们能在一段时间内坚持住定居点,最终他们将被其他部族所承认,并将能够开始与王国的外交活动。