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新版本更新预告

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可以授予、放弃领地。可授予封臣领地。
城市是否有比赛等事件直接显示在大地图ui上
禁用死亡和出生
AI可结婚
国家通过一个共享金库,在失去一些定居点之后能够卷土重来
解决了通货膨胀问题
可以让家族成员去游说改善关系
反叛:城市忠诚度低,民兵会反叛,刷出新氏族,独立一段时间成为新家族势力。
两个新任务:祖传的越狱;一个未知
守军退回城堡死斗


IP属地:辽宁1楼2020-12-24 13:21回复
    GRANT/RELINQUISH FIEF
    授予/放弃封地
    首先是授予和放弃封地的能力。
    When playing as a faction leader, you will be given the option to grant fiefs to your vassals, allowing you to diversify the ownership of fiefs across your kingdom, or bolster relations with a clan that might not be too fond of your rule.
    当你扮演一个派系首领(国王?)时,你可以选择授予你的封臣封地,允许你在你的王国里使封地的所有权多样化,或者加强与一个可能不太喜欢你统治的氏族的关系。
    Similarly, when playing as a vassal, you will have the option to relinquish control of a fief back to the kingdom, allowing a new round of voting to start on which clan should receive the fief.
    These changes will give you much greater control over your lands, allowing you to plan ahead without any unexpected acquisitions complicating matters.
    同样地,当你作为一个附庸,你可以选择放弃对封地的控制权回到王国,允许新一轮的投票开始哪个氏族应该获得封地。
    这些变化将给予你对你的土地更大的控制,允许你提前计划,而不会有任何意外的收购使事情复杂化。


    IP属地:辽宁2楼2020-12-24 13:21
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      SETTLEMENT EVENT NOTIFICATIONS
      定居点事件通知
      Next, we have some new icons on settlement nameplates to indicate if there’s any issues or tournaments happening within a settlement, without needing to enter.
      接下来,我们在定居点铭牌上有一些新图标,指示营地内是否有任何事件或比赛发生,无需进入。
      DISABLE DEATH
      禁用死亡
      A new campaign setting has been added that allows you to disable the birth and death systems. Please note that you will need to start a new game to enable this option, and it can’t be changed afterwards, but the option is now there for those of you that are looking for a bit of a less dynamic and more familiar playthrough.
      添加了一个新的活动设置,允许您禁用出生和死亡系统。请注意,您将需要开始一个新的游戏来启用这个选项,并且它不能在以后更改,但是这个选项现在已经为那些正在寻找一点不那么动态和更熟悉的玩法的人准备好了。


      IP属地:辽宁3楼2020-12-24 13:21
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        PASSIVE RELATION EFFECT
        被动关系反应
        A new mechanic is on the way that grants companions and clan members that are outside of a party with a passive effect that improves player relations with non-hostile clans and notables. When left in a friendly or neutral settlement, the companion or clan member will no longer roam the map, and instead will act in a new emissary type role, using their charm skill to increase relations while earning XP.
        一种新的机制正在进行中,它可以给予团体外的同伴和部族成员一种被动的效果,从而改善玩家与非敌对部族和知名人士的关系。当被留在友好或中立的营地时,同伴或氏族成员将不再在地图上漫游,而是以一个新的使者类型的角色行动,使用他们的魅力技能来增加关系,同时获得经验值。


        IP属地:辽宁5楼2020-12-24 13:22
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          REBELLIONS
          叛乱
          A new rebellion feature is incoming with the next beta patch that enables unhappy citizens to rise up and seize control of settlements.
          下一个beta补丁将推出一个新的反叛特性,它可以让不快乐的市民站起来,夺取定居点的控制权。
          The loyalty and security of a settlement is affected by a number of things, such as if there is a culture mismatch between the settlement owner and its inhabitants, whether the town was recently captured, the strength of the garrison, kingdom policies, governor skills, and so on...
          殖民地的忠诚和安全受到许多因素的影响,例如,如果定居点所有者和居民之间存在文化不匹配,城镇是否最近被占领,驻军的力量,王国政策,总督技能等等。。。
          As the loyalty of a settlement decreases, more and more citizens will take up arms in the form of militia. Once the militia feels that they are stronger than the garrison, and providing loyalty is low enough, a rebellion will occur.
          随着一个定居点的忠诚度下降,越来越多的公民将以民兵的形式拿起武器。一旦民兵觉得自己比守军强大,而且忠诚程度很低,就会发生叛乱。
          A new clan will then take control of the settlement and attempt to establish themselves and legitimise their rule. If they manage to hold on to the settlement for a period of time, eventually they will be recognised by other clans and will be able to initiate diplomacy with kingdoms.
          一个新的氏族将控制定居点,并试图建立自己的统治并使其合法化。如果他们能在一段时间内坚持住定居点,最终他们将被其他部族所承认,并将能够开始与王国的外交活动。


          IP属地:辽宁6楼2020-12-24 13:22
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            PRISON BREAK
            越狱
            Finally, we have the first of two missions that are a work in progress and subject to change, but that we wanted to share with you anyway.
            最后,我们有两个任务中的第一个,这两个任务正在进行中,可能会有变化,但无论如何我们都想和你们分享。
            Prison breaks allow you to break into enemy settlements and spring clan members, vassals, and friendly or neutral lords free from prison! If successful in breaking into a settlement, you will need to fight your way back out with prisoner in tow.
            越狱允许你闯入敌人的定居点和春天氏族成员,附庸,友好或中立的领主从监狱自由!如果成功闯入定居点,你将需要战斗的方式与囚犯的拖带。
            Naturally, breaking someone free comes at great risk to both you and the prisoner, especially when playing with death enabled!
            当然,把某人释放出来对你和囚犯来说都有很大的风险,尤其是当你玩死亡激活的游戏时!


            IP属地:辽宁7楼2020-12-24 13:22
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              KEEP BATTLES
              保持战斗
              And last, but by no means least, we have keep battles!
              最后,但绝不是最不重要的,我们有持续的战斗!
              Keep battles present players with a different challenge from the standard field battles that make up the majority of Bannerlord’s engagements, with the fight taking place at extreme close-quarters in an enclosed space.
              保持战斗呈现给玩家一个不同的挑战,标准的野战构成了《领主》的大部分交战,战斗发生在一个封闭的空间内的极端近距离。
              When assaulting a castle, you may find that the defenders decide to pull back their remaining forces to the castle keep to make a final stand. And it’s here where you will need to finish off the last of the defenders for the siege to be successful.
              当你攻击城堡时,你可能会发现防御者决定将他们剩下的部队撤回城堡要塞,以进行最后的抵抗。在这里,你需要干掉最后的守军才能成功围攻。
              OUTRO
              奥特罗
              And that’s it for Development Update #6. We hope you enjoyed the video and we are looking forward to hearing your feedback about the changes in the comment section below.
              Thanks for watching!
              为了开发而更新。我们希望你喜欢这个视频,我们期待着听到你的意见,在下面的评论部分的变化反馈。
              感谢收看!


              IP属地:辽宁8楼2020-12-24 13:22
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                没说这是哪个版本的预告啊


                IP属地:山东来自Android客户端9楼2020-12-24 13:37
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                  出处在哪里?哪个版本?


                  IP属地:福建10楼2020-12-24 13:42
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                    日志里承诺的沙盒经济看来彻底泡汤了


                    IP属地:辽宁来自Android客户端11楼2020-12-24 13:52
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                      这是要引入巷战内容了吗


                      IP属地:辽宁来自Android客户端12楼2020-12-24 14:05
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                        卧槽,越狱最喜欢的任务了,终于回来了


                        IP属地:山东来自iPhone客户端14楼2020-12-24 14:09
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                          AI结婚那一条没看到啊。。。是自家兄弟/队友可以结婚了还是其他NPC结婚?其他NPC一直可以结婚吧?


                          IP属地:湖北15楼2020-12-24 14:20
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                            新的内容,新的bug.盆友们,让我们拭目以待。


                            IP属地:重庆16楼2020-12-24 14:23
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