A技能:时机:player:"dying",效果:trigger.cancel();var A=player.hp;player.recover(2-A);player.addSkill('B');player.addSkill('C');player.storage.C+=3;
B技能:player:"phaseZhunbeiBegin",效果:if(player.storage.C>0) {player.storage.C--;}else{player.die;}
C技能:init:function(player){player.storage.C=0}
时机:player:"damageBegin",效果:trigger.cancel()
B技能:player:"phaseZhunbeiBegin",效果:if(player.storage.C>0) {player.storage.C--;}else{player.die;}
C技能:init:function(player){player.storage.C=0}
时机:player:"damageBegin",效果:trigger.cancel()