New stuff
- Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme.
Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions.
With enough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more.
添加新的可变文化系统,你可以选择只有一个模因的“流动性”文化开局,随着时间流逝而通过完成仪式或其他文化相关活动得到发展点数,积累足够多的点数之后即可改革当前文化,例如调整模因、准则、风格、建筑等等。
- Add darklight braziers.
添加微光火盆。
- Predators no longer hunt animals on the other side of fences. Predators can still randomly wander into animal pens.
捕食者(狼/豹/熊etc.)不再会捕食栅栏里的牲畜,但它们仍然可能随机游荡而进入畜栏。
- Add an alert to thell the player when a predator has wandered into a pen in use.
当捕食者进入正在使用的畜栏时发出警报。
- The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
现在各物体将在状态栏显示来源,让你明白某物来自哪个扩展包或者MOD,同样地研究也会备注其出自哪个扩展包或者MOD。
- Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
关于超凡枢纽任务,现在可以携带少量物品去往下一个殖民地以帮助解决如魔鬼素这类急需。
- Add grace period where expectation levels are not increased for pawns with certain ideology roles after starting new archonexus settlement.
当通过超凡枢纽任务建立新殖民地后,一段时间内担任职务的小人的额外期望等级不会生效。
- Add tongue body part. Tongue is removable via surgery, if you'd prefer someone not speak. The tongue won't be damaged in combat.
添加新的身体部位:舌头,如果你希望某人不再说话(社交?)则可以通过手术拔除它。舌头不会在战斗中受损。(拔掉之后是不是就不能再侮辱纵乐了)
- Add bionic tongue that replaces tongue.
仿生舌配件。
- Add allow slave corpse toggle to various storage areas and buildings so you can separate slave corpses from colonist corpses.
添加储存区、建筑物的奴隶尸体勾选项以区分于殖民者尸体。(以往人类尸体储存筛选只有殖民者和陌生人两项)
- Added new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
新的远古废品,更多机械部件、远古车辆、轮胎blablabla
- Added copy/paste gizmos for biosculpter nutrition settings.
为塑性舱的营养设置添加复制粘贴功能。
- Added toggleable texture compression and atlas texture compression in the options menu.
菜单中添加了压缩画质选项。(可以节省内存,提升游戏流畅度,尤其是安装了大量MOD时)
- Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme.
Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions.
With enough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more.
添加新的可变文化系统,你可以选择只有一个模因的“流动性”文化开局,随着时间流逝而通过完成仪式或其他文化相关活动得到发展点数,积累足够多的点数之后即可改革当前文化,例如调整模因、准则、风格、建筑等等。
- Add darklight braziers.
添加微光火盆。
- Predators no longer hunt animals on the other side of fences. Predators can still randomly wander into animal pens.
捕食者(狼/豹/熊etc.)不再会捕食栅栏里的牲畜,但它们仍然可能随机游荡而进入畜栏。
- Add an alert to thell the player when a predator has wandered into a pen in use.
当捕食者进入正在使用的畜栏时发出警报。
- The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
现在各物体将在状态栏显示来源,让你明白某物来自哪个扩展包或者MOD,同样地研究也会备注其出自哪个扩展包或者MOD。
- Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
关于超凡枢纽任务,现在可以携带少量物品去往下一个殖民地以帮助解决如魔鬼素这类急需。
- Add grace period where expectation levels are not increased for pawns with certain ideology roles after starting new archonexus settlement.
当通过超凡枢纽任务建立新殖民地后,一段时间内担任职务的小人的额外期望等级不会生效。
- Add tongue body part. Tongue is removable via surgery, if you'd prefer someone not speak. The tongue won't be damaged in combat.
添加新的身体部位:舌头,如果你希望某人不再说话(社交?)则可以通过手术拔除它。舌头不会在战斗中受损。(拔掉之后是不是就不能再侮辱纵乐了)
- Add bionic tongue that replaces tongue.
仿生舌配件。
- Add allow slave corpse toggle to various storage areas and buildings so you can separate slave corpses from colonist corpses.
添加储存区、建筑物的奴隶尸体勾选项以区分于殖民者尸体。(以往人类尸体储存筛选只有殖民者和陌生人两项)
- Added new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
新的远古废品,更多机械部件、远古车辆、轮胎blablabla
- Added copy/paste gizmos for biosculpter nutrition settings.
为塑性舱的营养设置添加复制粘贴功能。
- Added toggleable texture compression and atlas texture compression in the options menu.
菜单中添加了压缩画质选项。(可以节省内存,提升游戏流畅度,尤其是安装了大量MOD时)