--Reduced the number of monthly radicals from political movements to enact and restore
--减少每月从政治运动中制定和恢复的激进分子的数量
-- Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
--- 通过将非常小的流行音乐合并回一般人群,减少了游戏中后期的流行音乐数量(会不会是各种族少数人群合并之类的??)
- Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
--- 减少游戏中后期的流行音乐数量,迫使失业的流行音乐在足够贫穷时转行
- Improved performance of updating trends for political movements
--改进政治运动趋势的更新绩效
- Improved performance of enumerating Liberation war goals
--改进了列举解放战争目标的效果
- Increased AI tendency to stick by its allies and subjects in conflicts
--- 人工智能倾向于在冲突中坚持其盟友和臣民-
--Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
--修复了AI接受“强大保护者”因素几乎出现在任何联盟/关税同盟中的问题
- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
--- 修复了黄金储备的AI信心和和平愿望,没有被限制在100%的储备
- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
-修复了AI错误地计算正在进行的战争或外交游戏应该增加多少中立性,使他们因卷入小型冲突而放弃盟友的问题
- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation
- 修复了 AI 参与外交游戏的问题,在中立性计算中显示为空字符串
--减少每月从政治运动中制定和恢复的激进分子的数量
-- Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population
--- 通过将非常小的流行音乐合并回一般人群,减少了游戏中后期的流行音乐数量(会不会是各种族少数人群合并之类的??)
- Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor
--- 减少游戏中后期的流行音乐数量,迫使失业的流行音乐在足够贫穷时转行
- Improved performance of updating trends for political movements
--改进政治运动趋势的更新绩效
- Improved performance of enumerating Liberation war goals
--改进了列举解放战争目标的效果
- Increased AI tendency to stick by its allies and subjects in conflicts
--- 人工智能倾向于在冲突中坚持其盟友和臣民-
--Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union
--修复了AI接受“强大保护者”因素几乎出现在任何联盟/关税同盟中的问题
- Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves
--- 修复了黄金储备的AI信心和和平愿望,没有被限制在100%的储备
- Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts
-修复了AI错误地计算正在进行的战争或外交游戏应该增加多少中立性,使他们因卷入小型冲突而放弃盟友的问题
- Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation
- 修复了 AI 参与外交游戏的问题,在中立性计算中显示为空字符串