1.给所有金载具额外添加一次重生机会,同时将重生方式改为“花钱+花重生点数”重生(载具没死也不退钱)
2.为胜利方未损失的载具减免100%维修费(减免的这部分维修费要以收益形式写在结算页面上,这样看起来就像是增加了收益)
3.失败方需要额外支付“胜利方所有损失载具价值总和÷胜利方参战人数”的额外银狮作为战争赔款(如果一个金载具重生了3次就算作三个载具损失)
4.将研发点计算方式改为“研发系数x活跃时长(秒)x出击载具数量x赢100%输50%”
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
2.为胜利方未损失的载具减免100%维修费(减免的这部分维修费要以收益形式写在结算页面上,这样看起来就像是增加了收益)
3.失败方需要额外支付“胜利方所有损失载具价值总和÷胜利方参战人数”的额外银狮作为战争赔款(如果一个金载具重生了3次就算作三个载具损失)
4.将研发点计算方式改为“研发系数x活跃时长(秒)x出击载具数量x赢100%输50%”
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)
![](https://tb2.bdstatic.com/tb/editor/images/face/i_f25.png?t=20140803)