我有强制死宣的模板但是我听大佬说得分开写,但是我不知道哪部分要分开写,分开写又要写在哪里!
这是模板
-2下
[State ] ;自杀
type = LifeSet
trigger1=!ishelper
trigger1=X X为达到某种条件
value = 0
ignorehitpause =1
[State ] ;零回
type = LifeSet
trigger1=!ishelper
trigger1=roundstate=[3,4]
value = lifemax
ignorehitpause =1
[State ] ;苏生
type = SelfState
triggerall=!ishelper
trigger1=alive=0
value = X ;苏生中转状态
ignorehitpause = 1
永续下
[State ]
type = ReversalDef
trigger1=!target,ishelper ;确认是敌人本体被获取target
reversal.attr=SCA,AA,AT,AP
[State ]
type = TargetlifeAdd
trigger1 = roundstate=[3,4] R3 R4下给予猛毒
value = -9999999999999999999999999999
ignorehitpause =1
[State ]
type = TargetState
trigger1 = roundstate=[3,4] R3 R4下让敌人进超即死投状态
value = X
ignorehitpause =1
[State ]
type = Pause
trigger1 = roundstate=[3,4] R3 R4下让helper维持时止
time = 9999999999999999999
movetime = 9999999999999999999
ignorehitpause = 1
[State ]
type = Superpause
trigger1 = roundstate=[3,4]
anim = -1
time = 9999999999999999999
movetime = 9999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[statedef X] ;苏生中转状态
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1
[state ]
type = changeanim
trigger1=!ishelper
value= X ;巨大红框
ignorehitpause = 1
[State ]
type = Statetypeset
trigger1=!ishelper
statetype = C
movetype = A 维持攻击状态
physics = C
ignorehitpause = 1
[State ]
type = HitDef
trigger1=!ishelper
attr = ,AA
damage = 0
guardflag =
hitflag = MADFL
getpower = 0,0
givepower = 0,0
priority = 7, HIT
pausetime = 30
sparkno = -1
sparkxy = -9999, -9999
hitsound = -1
guardsound = -1
affectteam = f ;攻击友军,也就是自己的受击helper
ignorehitpause=1
[State ]
type = Changestate
trigger1=hitpausetime>2
value = X ;苏生刷值状态
ignorehitpause = 1
[statedef X] ;苏生刷值状态
刷553个控制器
[state ]
type = ChangeState
trigger1 = 1
value = X ;第553个到达alive的内存位置转出状态
persistent = 1 ;把alive赋值为1
ignorehitpause = 1 ;确认地址
这是模板
-2下
[State ] ;自杀
type = LifeSet
trigger1=!ishelper
trigger1=X X为达到某种条件
value = 0
ignorehitpause =1
[State ] ;零回
type = LifeSet
trigger1=!ishelper
trigger1=roundstate=[3,4]
value = lifemax
ignorehitpause =1
[State ] ;苏生
type = SelfState
triggerall=!ishelper
trigger1=alive=0
value = X ;苏生中转状态
ignorehitpause = 1
永续下
[State ]
type = ReversalDef
trigger1=!target,ishelper ;确认是敌人本体被获取target
reversal.attr=SCA,AA,AT,AP
[State ]
type = TargetlifeAdd
trigger1 = roundstate=[3,4] R3 R4下给予猛毒
value = -9999999999999999999999999999
ignorehitpause =1
[State ]
type = TargetState
trigger1 = roundstate=[3,4] R3 R4下让敌人进超即死投状态
value = X
ignorehitpause =1
[State ]
type = Pause
trigger1 = roundstate=[3,4] R3 R4下让helper维持时止
time = 9999999999999999999
movetime = 9999999999999999999
ignorehitpause = 1
[State ]
type = Superpause
trigger1 = roundstate=[3,4]
anim = -1
time = 9999999999999999999
movetime = 9999999999999999999
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1
[statedef X] ;苏生中转状态
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1
[state ]
type = changeanim
trigger1=!ishelper
value= X ;巨大红框
ignorehitpause = 1
[State ]
type = Statetypeset
trigger1=!ishelper
statetype = C
movetype = A 维持攻击状态
physics = C
ignorehitpause = 1
[State ]
type = HitDef
trigger1=!ishelper
attr = ,AA
damage = 0
guardflag =
hitflag = MADFL
getpower = 0,0
givepower = 0,0
priority = 7, HIT
pausetime = 30
sparkno = -1
sparkxy = -9999, -9999
hitsound = -1
guardsound = -1
affectteam = f ;攻击友军,也就是自己的受击helper
ignorehitpause=1
[State ]
type = Changestate
trigger1=hitpausetime>2
value = X ;苏生刷值状态
ignorehitpause = 1
[statedef X] ;苏生刷值状态
刷553个控制器
[state ]
type = ChangeState
trigger1 = 1
value = X ;第553个到达alive的内存位置转出状态
persistent = 1 ;把alive赋值为1
ignorehitpause = 1 ;确认地址