翻译不一定对,我没怎么玩所以某些名词不知道指啥,原文如下 [AI] The "snipers" at Pilgrim Perch have had their aiming capabilities revised. They now have a high chance of missing their shots when the target is beyond 15 meters. [Balancing] After noticing that players were often disregarding status effect resistance rings and runes, we've decided to give them all a noticeable boost to make them more competitive with other types and incorporate them into some builds. Slightly increased the second hit damage for one-handed Grand Swords' forward heavies to match it with its slightly slower animation. [Quests] Fixed an NPC corpse that was interactable before meeting the proper quest requirements. Modified "the moving merchant" to sell 2 copies of the Slave Hunter Dagger, encouraging players to explore the dual-knives dual-wielding stance, which may be slightly overpowered and subject to potential nerfs in the future. [Others] Several throwable items have been adjusted to eliminate camera collision properties, preventing undesired "zoom-ins". Text spilling on "Attack Power" has been resolved for several languages, including french, italian, brazilian portuguese and Spanish. A streaming volume issue at the Fief of the Chill Curse has been resolved to prevent players from falling into the void while the map wasn't fully loaded, particularly for players like Auteru.