Prepatcher Error: Fatal error while reloading: System.Exception: Not available on non-Mono runtime
at Prepatcher.UnsafeAssembly.GetRawData (System.Reflection.Assembly asm) [0x0000d] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Process.ModifiableAssembly..ctor (System.String ownerName, System.String friendlyName, System.Reflection.Assembly sourceAssembly, Mono.Cecil.IAssemblyResolver resolver) [0x00022] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Process.AssemblySet.AddAssembly (System.String ownerName, System.String friendlyName, System.String asmFilePath, System.Reflection.Assembly asm) [0x0001d] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Loader.DoReload () [0x00035] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Loader.Reload () [0x00012] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__4_1 (object)
Prepatcher.Lg:Error (string)
Prepatcher.Loader:Reload ()
Prepatcher.PrepatcherMod:.ctor (Verse.ModContentPack)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
然后我就无法进入游戏,一直卡在加载界面,这样子。
at Prepatcher.UnsafeAssembly.GetRawData (System.Reflection.Assembly asm) [0x0000d] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Process.ModifiableAssembly..ctor (System.String ownerName, System.String friendlyName, System.Reflection.Assembly sourceAssembly, Mono.Cecil.IAssemblyResolver resolver) [0x00022] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Process.AssemblySet.AddAssembly (System.String ownerName, System.String friendlyName, System.String asmFilePath, System.Reflection.Assembly asm) [0x0001d] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Loader.DoReload () [0x00035] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
at Prepatcher.Loader.Reload () [0x00012] in <bcf93178f3764cb59bf4db0abc8cc72e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__4_1 (object)
Prepatcher.Lg:Error (string)
Prepatcher.Loader:Reload ()
Prepatcher.PrepatcherMod:.ctor (Verse.ModContentPack)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
然后我就无法进入游戏,一直卡在加载界面,这样子。










