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[16/2/27]【支援翻译】Spriter教程--Quickstart

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太多了,好几个小时才译完一页,有没有小伙伴来接力啊?
一楼网址不知道会不会被吞
https://brashmonkey.com/spriter_manual/
附件是整个网站,进入这个网站的速度似乎不慢,但以前进的国外的一个API网站,那加载速度实在没话说,一气之下就把整个网站下载下来了。所以这个附件权当备份,害怕哪一天网速又不行了……
接下来……
长期招募代码师父的广告,我就打在这里了


spriter教程网站.rar
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IP属地:北京本楼含有高级字体1楼2016-02-27 21:49回复
    二楼备注
    楼主高一狗,有什么译的不对的地方,你TM来打我呀
    原文有Spriter和spriter之分,联系上下文以后,我把Spriter视为整个软件,把spriter译作“部件”
    原文并没有“时间准针”之说,是我为了表达出句义而捏造的词汇
    ←这就是时间准针)
    原文bone译为骨骼,找不到更好的参考,骨头太失美感了
    原文child不知道怎么表意,自造词汇子骨骼、子部件
    屏幕右下方:animations palette(动画面板)

    屏幕右上方:file palette(文件面板)

    屏幕左下方:object properties(对象属性)

    屏幕左上方:z-order(Z轴顺序)

    底部:Time line (时间轴)--直译时间线,但我更喜欢叫它时间轴

    中部:canvas (画布)--我选择译为画布

    其他想起来了再楼中楼补充o(* ̄▽ ̄*)ブ


    IP属地:北京2楼2016-02-27 22:14
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      三楼艾特


      IP属地:北京3楼2016-02-27 22:15
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        原文镇


        IP属地:北京4楼2016-02-27 22:16
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          Getting Started
          在你开始之前,创建好你的项目文件夹和图像
          在启动spriter之前,你有必要明白,spriter不是用来从头开始画图的,它是用来组合,移动,旋转和拉伸你已经创作好的图片并将之组装起框架和动画的。
          ——————————
          Organizing your project folders and images
          before you begin.Before you start up Spriter itself, its important to understand, Spriter is not used to draw images from scratch, it's used to combine, move, rotate and stretch images you've already created in order to create fully assembled frames and animations.


          IP属地:北京本楼含有高级字体5楼2016-02-27 22:19
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            步骤1)(准备好你的图片)
            创建一个将放置您的spriter项目的项目文件夹。然后在子文件夹中添加你将用于创建动画的PNG图像。例如:如果你是为一个platformer游戏创建一个动画,你可能首先创建项目文件夹并命名为“platformer”,然后在文件夹中创建其他文件夹并命名为“”hero”, “mushroom”, “turtle”, “effects”, “sub-boss” 等,在每一个文件夹中,您将使用文件夹中的图片去创建各个人物或物品的动画。

            ——————————
            Step 1) (Getting your images ready)
            Create a project folder which will be used for your Spriter project. Then add sub-folders in which you should organize the PNG images you'll be using to create your animations. For example: If you were creating animation sets for a platformer game, you might first create the project folder and name it “Platformer” and then inside that folder you would create other folder named ”hero”, “mushroom”, “turtle”, “effects”, “sub-boss” etc and within each of those folders you'd place the images you'll be using to create and animate those respective characters or objects.


            IP属地:北京本楼含有高级字体6楼2016-02-27 22:21
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              注意!一旦你开始你的spriter项目,文件(.scml)将总是保存在你创造的主项目文件夹中,你可以保存备份文件.SCML在任何你想要备份的地方,但如果你加载它们,它们不会知道在哪里可以找到所需的图像,因为Spriter只从.scml文件记录的路径里寻找图片
              ——————————
              IMPORTANT! Once you begin your Spriter project, the actual Spriter file (.scml) should always be saved in the main project folder which you'd created. You can save backup files of the .scml anywhere you'd like, but if you then load them, they won't know where to find the required images because Spriter only looks for images from the same root as the .scml file itself.


              IP属地:北京本楼含有高级字体7楼2016-02-27 22:24
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                步骤3)
                在你屏幕的右下方你应该看到“animations palette(动画面板)”你会看到Spriter开始新的项目文件与它的第一个实体(人物)和这个人物的动画。您可以双击名称,将其重命名为更具描述性的东西…例如,您可以将该实体重命名为“hero”,并将动画重命名为“idle”

                ——————————
                Step 3)
                toward the lower right of your screen you should see the “animations palette” You'll see Spriter started your new project file with its first entity (character) and first animation for that character. You can double-click on the name of either to rename them to something more descriptive... for example, you could rename the entity to “hero”, and the animation to “idle”


                IP属地:北京本楼含有高级字体9楼2016-02-27 22:30
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