三种触发器, 效果都是武器攻击回血, 从代码优化或者什么别的来说, 哪一种更好?
自己不会 py, 只能求助懂 py代码的大大了
第一种:
(get_player_agent_no,reg39),
(store_agent_hit_points,reg36,reg39,0),
(val_add,reg36,2),
(agent_set_hit_points,reg39,reg36,0),
第二种:
(store_trigger_param_1,":var_0"),
(store_agent_hit_points,reg1,":var_0",0),
(val_add,reg1,2),
(agent_set_hit_points,":var_0",reg1,0),
第三种:
(store_trigger_param_1,":var_1"),
(store_agent_hit_points,reg36,":var_1",0),
(val_add,reg36,5),
(agent_set_hit_points,":var_1",reg36,0),
自己不会 py, 只能求助懂 py代码的大大了
第一种:
(get_player_agent_no,reg39),
(store_agent_hit_points,reg36,reg39,0),
(val_add,reg36,2),
(agent_set_hit_points,reg39,reg36,0),
第二种:
(store_trigger_param_1,":var_0"),
(store_agent_hit_points,reg1,":var_0",0),
(val_add,reg1,2),
(agent_set_hit_points,":var_0",reg1,0),
第三种:
(store_trigger_param_1,":var_1"),
(store_agent_hit_points,reg36,":var_1",0),
(val_add,reg36,5),
(agent_set_hit_points,":var_1",reg36,0),