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10月17日 堕1.1.199更新内容

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IP属地:四川来自Android客户端1楼2023-10-17 12:49回复
    [AMD]
    1.修复了A卡线程超出的崩溃问题,问题源自驱动和dx12的沟通
    [多人]
    2.配对优化。现在匹配会搜寻ping更低的玩家,这样会比原先匹配时间更长,但成功建立的连接质量更高,不容易连续的秒失败
    3.帮助玩家抵抗入侵的奥里乌斯保护者(暗月疯子)暂时关停,直到我们找出更好的解决方案


    IP属地:四川来自Android客户端2楼2023-10-17 12:50
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      [平衡]
      4.法术"火焰环绕"的售价调降
      5.在线时的圣坛内容现在会根据玩家进度调整
      6.修复了火鸡场可购买物品丢失的问题
      [游玩优化]
      7.使用提灯拉魂时,角色不再有后退一步的动作,避免摔死
      8.修复和npc对话时错误位移的问题
      9.捡精力(捡魂)时速度更快,且有无敌帧
      10.当你血瓶空的时候尝试喝血,会有很长时间的摸屁股动作,非常高血压,现在缩短了时间


      IP属地:四川来自Android客户端3楼2023-10-17 12:51
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        [一些问题]
        11
        Fix a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
        似乎是修复了无限摔死死神,但是据说卡楼梯依然能用
        12.修复峡谷入侵者的跌落神坛问题,玩家在神圣姐妹修道院的跌落神坛问题
        [一些有的没的]
        13.一些渲染时模型lod过低的问题
        14.按任意键可弹出跳过cg影片的提示,而非只有A键


        IP属地:四川来自Android客户端5楼2023-10-17 12:57
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          原文如下
          Fixed multiple GPU crashes on AMD cards by skipping Niagara compute shader dispatches when the thread count exceeds what is supported by the hardware.
          This update should resolve the majority of crashes reported in Sentry, as over 30% of them were caused by this issue in the communication between the drivers and DirectX12.
          Sentry Reported Issues
          Fixed a crash that could occur when interacting with an NPC character, especially when the NPC character actor was not ready.
          Fixed a crash that could occur when opening the inventory and an item is removed from it when filtering the categories (DLC items that no longer exist in the player's inventory).
          Fixed a crash that occurred when trying to set the description of an item that no longer exists (DLC items that no longer exist in the player's inventory).
          Fixed a crash that occurred when soulflaying certain entities.
          Fixed a crash by clearing a C++ timer for the fog gates.
          Fixed a crash that occurred when trying to determine which ammo slot was selected without having a valid inventory component.
          Fixed a very rare crash that could occur when picking up an item if the item disappeared while playing the montage.
          Added a check to ensure that we have a player pawn on the client before attempting to disable interactions.
          Ensured that the payload in the trigger event is correct and ended the ability otherwise.
          Multiplayer Adjustment
          After hearing the community feedback and observing numerous hours of PVP and PVE matches, we've identified certain matchmaking timing issues that result in "can't connect" messages. Additionally, matchmaking with high pings has been causing annoying rubber-banding. In response,


          IP属地:四川来自Android客户端6楼2023-10-17 13:01
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            we've made several adjustments to the rules we use for player matchmaking. We now prioritize finding players with a good ping over connecting quickly. As a result, instead of almost instant connections to other players, it may take a few minutes at most, but a better ping connection with the opponent will be established. We believe this will lead to a better overall experience.
            Adjusted multiplayer timings and pings to prioritize establishing a strong connection between players rather than reducing matchmaking times.
            Disabled the Orian Protector feature temporarily to rework it with a more engaging gameplay loop. Previously, Orian Protectors would join a player being invaded to assist in the fight. However, this caused confusion among players and was reported as a bug multiple times. We are revisiting this feature to enhance its functionality.
            We plan to reintroduce Crossplay to the online experience once we've gathered sufficient data from both PVE and PVP and have ensured its stability.
            Balancing
            The price of the Flame Funnel spell in the Remembrance store has been adjusted.
            The social shrine goals are being adjusted based on player progression and forecasts.
            Fixing buyable items in the shrines that were missing the skipinventory bool being set to true.
            Gameplay Adjustments
            Fixed the Soulflay attack to prevent falling from a ledge when taking a step back just after using it.
            Fixed the incorrect orientation of the player while interacting with NPCs and attempting to move around.
            Updated the "Retrieve Vigor" animation to be faster, interruptible more quickly, and added invincibility frames (iframes) until the Vigor is retrieved.
            Tweaked the "Empty Sanguinarix" animation to be quicker and interruptible sooner
            Collisions
            Fixed a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
            Modified the invasion area gameplay su


            IP属地:四川来自Android客户端7楼2023-10-17 13:02
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              Modified the invasion area gameplay sublayer in Fritzroy's Gorge to prevent rare instances where the invader would spawn underground at the beginning of the invasion.
              Players could previously exit the boundaries and fall out of the world at the Abbey of the Hallowed Sisters.
              Visuals
              The lower LODs for the effigy of Scorn have been adjusted to activate their clothing physics.
              UI
              The skip cinematic flow has been improved by displaying the required key on the screen when any button is pressed.


              IP属地:四川来自Android客户端8楼2023-10-17 13:03
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