we've made several adjustments to the rules we use for player matchmaking. We now prioritize finding players with a good ping over connecting quickly. As a result, instead of almost instant connections to other players, it may take a few minutes at most, but a better ping connection with the opponent will be established. We believe this will lead to a better overall experience.
Adjusted multiplayer timings and pings to prioritize establishing a strong connection between players rather than reducing matchmaking times.
Disabled the Orian Protector feature temporarily to rework it with a more engaging gameplay loop. Previously, Orian Protectors would join a player being invaded to assist in the fight. However, this caused confusion among players and was reported as a bug multiple times. We are revisiting this feature to enhance its functionality.
We plan to reintroduce Crossplay to the online experience once we've gathered sufficient data from both PVE and PVP and have ensured its stability.
Balancing
The price of the Flame Funnel spell in the Remembrance store has been adjusted.
The social shrine goals are being adjusted based on player progression and forecasts.
Fixing buyable items in the shrines that were missing the skipinventory bool being set to true.
Gameplay Adjustments
Fixed the Soulflay attack to prevent falling from a ledge when taking a step back just after using it.
Fixed the incorrect orientation of the player while interacting with NPCs and attempting to move around.
Updated the "Retrieve Vigor" animation to be faster, interruptible more quickly, and added invincibility frames (iframes) until the Vigor is retrieved.
Tweaked the "Empty Sanguinarix" animation to be quicker and interruptible sooner
Collisions
Fixed a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
Modified the invasion area gameplay su